Stickman Parkour Courses 11-20 Walkthrough: Faster Rhythm, Cleaner Landings
Fun challenge: Clear Course 15 without stopping after the first moving platform.
Overview
Courses 11-20 stop rewarding raw speed and start rewarding controlled momentum. The routes combine moving platforms, wall transfers, late double jumps, and tiny landing zones. The fastest clear usually looks calm: the runner stays fast, but each input is shorter and more deliberate.
Use this walkthrough as a route map. Practice one obstacle group at a time before trying a full run.
Courses 11-20 Route Map
| Courses | New pressure | Safer route choice |
|---|---|---|
| 11-12 | Longer gaps after narrow platforms | Hold jump from the back edge, not mid-run |
| 13-14 | Two moving platforms in sequence | Jump with the platform cycle, not against it |
| 15-16 | Wall transfers over open space | Enter high and leave horizontally |
| 17-18 | Short platforms with instant turns | Land front edge, jump immediately |
| 19-20 | Mixed rhythm and fake safe landings | Follow the shortest momentum line |
Courses 11-12: Charge Before the Gap
These courses tempt you to jump late because the far platform looks large. That makes the arc steep and kills speed. Begin the hold while you are still centered, then release early enough to land on the front third.
If you repeatedly fall short, do not hold longer by a huge amount. Add the charge one beat earlier so the jump carries running speed instead of turning into a vertical hop.
Courses 13-14: Ride the Platform Cycle
Two moving platforms can desynchronize your rhythm. Watch the first platform while approaching and the second platform from the corner of your eye. The safe jump happens when the first platform is moving toward the second, not away from it.
Courses 15-16: Treat Walls as Ramps
The wall transfer is not a climb; it is a redirection. Enter high with forward speed, trigger the wall-run at the last moment, and leave horizontally toward the next surface. Swiping upward too early makes you cling and lose the speed needed for the exit.
Courses 17-18: Front-Edge Landings
Short platforms give almost no room for hesitation. Land on the front edge and jump again as soon as your feet touch. The danger is overcorrecting with a long hold; use shorter taps when platforms are stacked close together.
For the instant turns, keep your run centered. A wide approach gives a sharper turn, but it also makes the camera angle harder to read.
Courses 19-20: Ignore the Fake Safety Zone
The final courses place platforms that look safe but break your route. The correct path is often the smaller surface that keeps momentum. Choose the line with the fewest direction changes, even if it looks more dangerous.
Practice Drills
- Replay Course 13 until you can clear both moving platforms without waiting through a full cycle.
- Replay Course 15 for wall exits only; ignore completion time.
- Replay Course 19 using only short taps after the halfway point.
- Combine the drills into one full run only after each feels automatic.
Quick Tips Recap
- Start long-jump charges earlier instead of turning them into vertical hops.
- Moving platforms are safer when they carry you toward the next surface.
- Wall transfers preserve speed when you enter high and leave flat.
- On short platforms, land near the front edge and jump immediately.